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Old Apr 23, 2010, 08:09 PM // 20:09   #1
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Default Ban heroes from prophecies

Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF. Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands.

Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.

I'm not sure, but i believe the same happen with factins.

Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
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Old Apr 23, 2010, 08:20 PM // 20:20   #2
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>_<

Sure, give people even LESS reason to play prophecies.

Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.
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Old Apr 23, 2010, 08:27 PM // 20:27   #3
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I wouldn't mind this for normal mode, but HM would be stupid hard with henchies. And the proph 4-mans are already some of the hardest vanqs in the game. Yeah we know heroes ruined the game, but it's really too late to remove them now and expect people to group again.
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Old Apr 23, 2010, 08:28 PM // 20:28   #4
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I lol'd at the guy unwilling to buy other campaigns complaining about heros xD


Do you really wanna make proph a wasteland?

/lol

only worse Idea I have seen involved removing ectos and buffing mm's
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Old Apr 23, 2010, 08:34 PM // 20:34   #5
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remove henchies while your at it i mean we didnt need them in Pre Searing why should they implment them in Post Searing

seriously do you hear yourself .....before you post say it out loud to yourself

/not signed
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Old Apr 23, 2010, 08:35 PM // 20:35   #6
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Quote:
Originally Posted by Gennadios View Post
>_<

Sure, give people even LESS reason to play prophecies.

Considering that the entire campaign is an unrewarding, monotonous pita until the Crystal Desert, or possibly even the Dragon's Lair, removing heroes will just leave proph more deserted than it already is.
This pretty much sums it up. ^
The main city in Prophecies (LA) is basically dead. I check the search and I usually only see 40 people tops during peek hours. Most missions except maybe Hell's Precipice are empty except for a few AFK'ers. The only way to do the missions in prophecies is to use heroes most of the time. Removing heroes would just cause more complaining about Henchmen and more people asking in Guild/Alliance chat for someone to help them.
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Old Apr 23, 2010, 08:49 PM // 20:49   #7
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No thanks. THe thing that makes Prophecies seem so empty is that you don't really "have" to do most of the missions. You can just get runs to the areas that are required and skip most of the storyline. Bad idea.
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Old Apr 23, 2010, 08:58 PM // 20:58   #8
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Anet had an update to enemy skillbars, so perhaps they can have another for Prophecies. Many areas are just too painfully easy because of bad bars of foes compared to fair to great bars that can be added to heroes.
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Old Apr 23, 2010, 09:01 PM // 21:01   #9
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Overall i just think this is a bad idea, several people already dont play just to play anymore and it would make it even harder for people to get Guardian of Tyria.

/notsigned
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Old Apr 23, 2010, 09:02 PM // 21:02   #10
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/notsigned
this is insane, get over it the game has changed. change with it or leave
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Old Apr 23, 2010, 09:07 PM // 21:07   #11
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I noticed you have another thread advocating the use of henchmen in UW and FOW or possibly disallowing heroes there as well. It seems to me that since you don't have heroes, you want to bring everybody else down to your level so it's "fair." Let's face it, the game is 5 years old now, and much of prophecies is completely abandoned. So say your suggestion is implemented, what does that accomplish? Outposts that may see 2 or 3 people a day now see none, but at least the game is "fair" again.
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Old Apr 23, 2010, 09:21 PM // 21:21   #12
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Yeah, and maybe from Factions as well, right?

totally
/not signed
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Old Apr 23, 2010, 09:34 PM // 21:34   #13
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Quote:
Originally Posted by robmdq View Post
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
No, it would just mean that everyone would stop playing Prophecies. There are no PUGs left in most outposts. It's not even that there are tons of people in the outposts but everyone has a full H/H party so you can't get a group; there's just no one there at all! The few people who are there plan on doing whatever they're doing with H/H, and if they happen to see someone asking to group up when they zone in they might decide to party up instead. Without heroes, you won't have those people, so there goes the last chance of making a PUG for most of these missions.

Bad thread is really bad.
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Old Apr 23, 2010, 09:34 PM // 21:34   #14
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No, no and no.

If anyone want more challenge playing without heroes its just a matter of not bringing them with you. Still easy? bring less henchies. Still easy? remove healers. Still easy, take of all your equipment and try hard mode. Still easy?dont use elite skills or pve skills.
got the picture ? is that challening enuff now? Good.

/not signed - of course
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Old Apr 23, 2010, 09:42 PM // 21:42   #15
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If you think i didn't knew i would be shot with a ball of cr*p for making the suggestion you will be very wrong, i know perfectly it would happen, but that's the way it is, the only way to make suggestions and such is via fansites (which makes non sense) but hey, i don't care, i have seen many really really pathetic suggestions being made through my 5 yars playing GW. Yes, i am pissed because the money i spent un purchasing my games was screwed when they released the "upgrades", while upgrade means usually making something better, instead of getting an upgrad IF i buy the expansion we've got a downgrade on the basic game.

Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.

It is my right to do so, so i am sorry for those who don't like it.
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Old Apr 23, 2010, 09:43 PM // 21:43   #16
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Seeing that it's already a choice, as in you don't have to use them, seems rather counter productive to remove that option.

/not signed
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Old Apr 23, 2010, 09:48 PM // 21:48   #17
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Quote:
Originally Posted by robmdq View Post
Like it or not, i will keep advocating in favor of recovering prophecies as it was. At least i defend my rights as comsumer instead of just spending more money to get screwed again and again.

It is my right to do so, so i am sorry for those who don't like it.
No one cares about how self centered you are demanding that the game you bought be better then all the other ones...stop acting like your better then everyone who did buy the games... At least they're capable of understanding why your perfect skills got dulled down QQ
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Old Apr 23, 2010, 09:52 PM // 21:52   #18
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While we are at it, maybe we should ban them from Factions too...

/sarcasm

Seriously though, one name: M.O.X.

s/he/it is acquirable in both Prophecies and Factions so both campaigns do have a hero (not to mention Zinn's lair is actually in a Proph area, not to mention the new content coming out...)

So definitely a /notsign for me. Also it isnt really the heros that have damaged the PvE side of the game, but OP skills, namely the PvE only ones...


Sidenote
Quote:
Originally Posted by robmdq View Post
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
*Laughs*

*Tries to stop laughing*

*Laughs more*

Ho boy, 'always perfect timing...' I gather you haven't played with heroes that much, if at all. They have some... Shall I say 'Character traits' that can border on frustration sometimes. Three I can point out are Tahlkora's intermittent use of UA (I get so frustrated having to manually select it sometimes), Koss' ability to aggro anything even when set on peaceful (okay, slight exaggeration, but he is a damn aggro magnet) and Vekk's seeming refusal to use wards
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Old Apr 23, 2010, 09:58 PM // 21:58   #19
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Quote:
Originally Posted by robmdq View Post
Well, the prophecies campaign was not meant for using heroes, if it was then the prophecies characters would have access to heroes like the EotN and NF.
It is true that they were not intended to be in prophecies, but what exactly is it hurting? Those who have heroes that want the 'challenge' aren't being stopped from using henchies.

Quote:
Through the years since heroes have been added we've seen how it damaged the PVE part of the game, specially whithin the prophecies lands.
'Damaged'? Just how in the heck can it be 'damaged'? Explain... Step by step. Down to the last bloody and gruelling detail.


Quote:
Just like now heroes cannt be used in gvg, they shouldn't be used within the prophecies campaign, at least to keep "some" of it's original spirit still alive.
GvG is a form of PvP. Player versus Player. Not player versus AI or Enviroment. It makes sense for them not to be allowed there, especially when heroes don't even technically belong to guilds. Apples to Oranges.


Quote:
I'm not sure, but i believe the same happen with factins.
You're going to try and pursuade us with "I don't know
Maybe removing heroes and their always perfect timing for doing everything would bring back a bit of the challenge it was to play the prophecies campaign.
You're going to try and pursuade us with "I don't know"'s?
I see no facts here or any logical points. Just an ignorant, biased opinion.

/notsigned
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Old Apr 23, 2010, 10:03 PM // 22:03   #20
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Since I'm not allowed to say "It ain't going to happen", I'm going to point you towards SunfallE's comment.

/notsigned
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